Here's something i shouldn't be doing, cuz i've more important work to do, sadly i drifted away too much , David Don't kill'me
PROGRAMS USED, everything you're seeing is in real time, no post photoshop at all,
- Zbrush ( sculpting the whole character and assets, and posing the character )
- Photoshop ( creating the textures )
- 3D Coat ( making the lowpolys and unwrapping )
-3DS Max ( re-arranjing the UWV)
-Marmoset Toolbag 2 (real time rendering engine)